All trademarks are property of their respective owners in the US and other countries. Dont use this mod. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. This command removes 100 of 'infantry_equipment_1'. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. A family of equipment types share common mechanical parts that make transitioning production between them easier. tiermaker.com. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. Short answer, probably not. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. If you're looking for equipment codes, check out our equipment names list. This is because porting Rt56 USA proved to be too much work. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. The background box which GFX is used. Compatible with Collie 1.10. 44. Its also not recommended you use this mod while playing minor nations. The format = "LEFT" argument is used to tell into which direction to aim x and y. This item will only be visible to you, admins, and anyone marked as a creator. This assigns a particular experience type to the technology. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. New comments cannot be posted and votes cannot be cast. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. defined within the interface file of the folder. This item will only be visible in searches to you, your friends, and admins. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. The offset in pixels to use a singular unit when positioning technologies. 16 days ago. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. Create an account to follow your favorite communities and start taking part in conversations. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. This item requires all of the following other items. I dislike the Congress feature and the civil war so im not huge on playing America. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. Make sure you dont accidentally download the old version of the mod. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! Do ccs not work with mods? Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. If all else fails, ask in the comments threads for instructions! The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. The GFX also decides the size. The tabs in the top of the tree allowing changing between technology folders. It also will have to be within a technology folder that's assigned to hold doctrines. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. It also has thousands of new events, new units, new mechanics including DECON and MAD. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. Were not sure about later versions at this time. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. ae 1000 infantry_equipment_3 is it possible to find out the name of the equipment from the mods? Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. Many nations have their own unique mechanics as well. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. For localisation, there are two keys assigned. The Great War. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. Please update, atm it breaks the game so badly that you don't even make it into the main menu. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Guide updated for NSB. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. Or do. This item will only be visible to you, admins, and anyone marked as a creator. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). The spriteType specified here will get used as the background of the tree, with the static size. Buildings are done with enable_building = { }. A lot of AI modifiers that apply to every single technology can be changed within defines. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. It is only visible to you. Additionally, it's possible to make the cost be modified by other technologies pathing to it. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. There is a legacy version here. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. This is my old technology mod, and the original core of Road to 56. All rights reserved. This mod is compatible with Version 1.10 Collie & all DLC. use the add_to_tech_sharing_group effect to do so. Please see the. I've revamped my mod Scenario: Overlord and lifted it from Beta status. If a technology has several technologies connecting to it via path, then at least one of the technologies leading to it must be researched. In either case, countries can further modify several types of equipment by spending the respective kind of experience. But you have to go down the Confederate path. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. This is a community maintained wiki. The folder selection is done within the folder_tabs containerWindowType. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. Please see the. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. on Paradox technology, Legal This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. Previously Chief Germanist for Green Man Gaming. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. If false at some point, the country will be automatically kicked out. Espaol - Latinoamrica (Spanish - Latin America). Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. I see a lot of "how to win as the soviets" posts in here. If you have a related Youtube channel, enter the URL. At the time of writing, an update to 1.10 Collie is expected within the next week. DnD alignment: Lawful Good. See also: Naval units. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. Road to 56 is all about alternate history and . Additionally, incredibly important are the gridboxes representing technology tree branches. There are plans to extend the timeline into the 1990s. 5 days ago. Where can I see the custom equipment added by a mod? A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. It gets unlocked by researching technologies and is produced by production lines. There are two primary arguments that modify the cost to a technology. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. Kaiserreich asks the daring question of: What if Germany won WWI?. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). They might as well just ask Paradox to make a new game. Convoys (only 1). Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. This has an effect on production efficency retention. You need to sign in or create an account to do that. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. If it's met, AI will also not be able to select the technology to research. That said, this is still a fascinating project, and one to keep an eye on! Please see the. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. For doctrines, it's also typical to add the textbox detailing what the folder is. The items the icons used for each technology, including the background box itself. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. Sub-technologies where to position them in the tree, which GFX they use. Doesn't seem to crash when I play normally. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. These are the only ships whose equipment can be obtained through cheat codes. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money.