You must follow the spyglass trail to finish the chapter. Continue along the road to the east and you will come across a house. He will reward you with a Ring of the Golden Way. THE DEAD They feel no pain, No sorrow, no greed. You will find Pug in a house southeast of the ruins by the coast. Return to Tamney with the stones and he will agree to return to Northwarden. Chapter 5 - When Rivers Run Blood Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Just behind the hill to the northwest you will find the moredhel boxes. Return to Duke Martin and he will express concerns about what the enemy is planning. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. A house in this area contains [25] Raw Manna. 114.9 kb. Take the picklocks from one of the bodies. Craig the Logger (Chapter 7) Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Return to Craig and give him the trap. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Return to Craig and give him the trap. This will take you into the city of Sar-Sargoth. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Follow the east side of the river north. Go southwest past Harlech and Armengar to the Inclindel Pass. Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in the summer of 1993. Return to Irmelyn in Armengar to claim a 200 gold reward. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Return to the bridge and give the soldiers the password. Follow the main road northwest until you reach the river. Go north and inside the house you will find a Crystal Staff. You will begin the final chapter in the caverns below Sethanon. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Arlie Steelsoul (Chapter 3) The upper level exit is in the southwest corner of the level. You will find Pug in a house southeast of the ruins by the coast. He will tell you to ask someone named Isaac about the ruby. You can buy some in the shop in Northwarden if you have none. Venutrier of Lan will capture you and throw you into the mines. Use this key to open most of the locked doors under Sethanon. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Return in a day and Steelsoul's man will allow to pass. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. The exit to the mines is in the northwest corner of the mines. The Ghost of Jarel Lycrow (Chapter 2) Continue southeast until you reach Sarth. Use the two remaining Vapor Masks to jump into the river and escape the mines. He will tell you to ask someone named Isaac about the ruby. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. All the king's men will be dead. He will reward you with 300 gold and a virtue key. Go west from there and speak to the farmer in his house. Your way will be blocked by one of Steelsoul's men, however. He will ask you to retrieve one of his IronJaw traps from the area. Click on the assassin's body and take his rations and picklocks. Craig the Logger (Chapter 7) She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. He will tell you where the Waani device is located. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Look inside the house to the northwest to find a message left by Pug. Dungeons. You can solve all the sidequests, gain all the scrolls from throughout the area, know all the stories inside, and even get the codes for the cheat chest. Now head east. Take all of them because you will need them to get out. Use the two remaining Vapor Masks to jump into the river and escape the mines. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Look inside the house to the northwest to find a message left by Pug. Take all of them because you will need them to get out. Find many great new & used options and get the best deals for Krondor The Betrayal, Feist, Raymond E., Used; Good Book at the best online prices at eBay! Inside a woman will ask you to help her with her stable door. (Your defense will go up by more if you emphasize it.) He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. You can find Isaac behind a big hill north of Hawk's Hollow. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. Go south at the first two forks and keep going down the passage. Based on Raymond E. Feist 's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Arlie Steelsoul (Chapter 3) Craig the Logger (Chapter 7) Speak to the Duke of Romney at the beginning of the third chapter. Krondor is the one leading South from the starting point (between Yabon and LaMut). Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. You have two options. Give the Idol to Kat on the upper level and she will give you some information. He will tell you to ask someone named Isaac about the ruby. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Leave the sewers and Krondor. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Return to Irmelyn in Armengar to claim a 200 gold reward. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Return to Tamney with the stones and he will agree to return to Northwarden. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Return to Tamney with the stones and he will agree to return to Northwarden. He will reward you with 300 gold and a virtue key. Return southeast and cross the bridge guarded by goblins. Use the password 'VICTORY' to open it. Give him one of your Vapor Masks so that he may escape. Just behind the hill to the northwest you will find the moredhel boxes. He will tell you that the keep burned down. Sadly Patrus will die in the destruction of the Rift Machine. Go southwest past Harlech and Armengar to the Inclindel Pass. The magical barrier will be gone now that the six are dead. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. To the northeast you will find three pantathians who are causing the energy drain. However, you should bear in mind that you have access to many other areas in this Chapter. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Continue east to the town of Lyton. To the west you will find 3 Vapor Masks. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Go west from there and speak to the farmer in his house. Put some spoiled rations in the chest by the field. Chapter 7 - The Long Ride Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. He will also give you the book 'Chapel's Rmur n Whepuns'. Chapter 6 - Betrayal Travel north toward Sarth and speak to Brother Marc just outside. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. He looks identical to James. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Speak to Beyla the high priestess and you will be healed. He will ask you to poison rations in some moredhel boxes nearby. He will release the barrier surrounding Pug. He will tell you how to get to Elvandar and will give you the Key of Lineages. Go south at the first two forks and keep going down the passage. Speak to the Duke of Romney at the beginning of the third chapter. He will ask you to check out a rumor about some moredhel illusionists in the area. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Return southeast and cross the bridge guarded by goblins. If you don't have any, you can buy some in the shop in town. It will be a difficult battle. He will tell you that a minstrel is sleeping in the barn nearby. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. He will tell you where the Waani device is located. Leave the cave and return to Navon in Kenting Rush. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Leave the sewers and Krondor. Continue along the road to the east and you will come across a house. Go south into the dead end and walk through the illusionary mountains to the west. In the southeast corner of the area you will find two IronJaw traps in a chest. Return to Romney and report your success to the Duke. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Speak to the Prelate east of the temple to learn more about the order. Use some Fadamor's Formula to open the barn door and find Tamney. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. He will also give you the book 'Chapel's Rmur n Whepuns'. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Go back west and then south from Highcastle. The Stolen Ruby (Chapter 1) Go southeast and you will eventually find Duke Martin. Leave the sewers and Krondor. He will tell you that a minstrel is sleeping in the barn nearby. Go northeast from the town, follow the river south, and cross the bridge. Just through that you will find Calin. Just west of Romney you will find a strange house behind a hill. Just through that you will find Calin. He will reward you with 300 gold and a virtue key. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. You will see a burial cloth and a shovel. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. .more .more Dislike Share aulddragon 20.7K subscribers Comments 19 Add a. Save game data location. Continue north and speak to the gods of Timirianya through the pillars. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. You will find stairs leading down to the lower level in a room on the west side of the level. You will see a burial cloth and a shovel. He will tell you that the keep burned down. Return to the Temple of Dala to the west and give them the Sack of Grain. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. You can buy some in the shop in Northwarden if you have none. Go east from his house and cross the bridge. Open the door of the stable just to the north and return to her. Chapter 3 - The Spyglass and the Spider Restock your provisions from the items inside the house. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. The Crawler's house is next to the inn in Silden. Click on the house after the battle to speak to Mitchel Waylander. Continue through the pass into the northlands Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Take one of them with you. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. Past the temple you will see a path to the west that leads to a Waterfall. He will also tell you that the man who ordered it was Mitchel Waylander. She will give you a Tuning Fork among other things. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. To the west you will find 3 Vapor Masks. Leave the cave and return to Navon in Kenting Rush. The priestess will ask you to find some grain for them. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Venutrier of Lan will capture you and throw you into the mines. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Use the Royal Key of Krondor to enter the Palace. He will give you the ruby and in return you will sharpen his sword for him. (Your defense will go up by more if you emphasize it.) Go to Eggley to the west and use Nivek's key to unlock the shop. Return in a day and Steelsoul's man will allow to pass. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Return in a day and Steelsoul's man will allow to pass. Follow the river north through Sloop to Romney. Take one of them with you. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. He will also tell you that the man who ordered it was Mitchel Waylander. Continue south and just past Questor's View you will come across a farmer named Rowe who will offer you shelter from the coming storm in his barn for a price. Leave the sewers and Krondor. He will tell you that he used to be young but something sapped his energy in the woods to the east. Go to Eggley to the west and use Nivek's key to unlock the shop. You will see a burial cloth and a shovel. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Look inside the house to the northwest to find a message left by Pug. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Betrayal at Krondor Part 29 - Chapter II 578 views Dec 10, 2019 Nooo, the band is splitting up! The magical barrier will be gone now that the six are dead. You can find spoiled rations in the inn in Silden. In the southeast corner of the area you will find two IronJaw traps in a chest. Their defense will go up by 25. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Open the door of the stable just to the north and return to her. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. The Temple of Dala (Chapter 3) If you don't have one, you can find one to the north. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Continue south past Zun. He will reward you with a Ring of the Golden Way. If you don't have one, you can find one to the north. Squire Phillip will appear and give you the Waani device. You will find stairs leading down to the lower level in a room on the west side of the level. To the northeast you will find three houses together. Go back west and then south from Highcastle. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. The priestess will ask you to find some grain for them. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. The Ghost of Jarel Lycrow (Chapter 2) Return to Duke Martin south of Northwarden and show him the plans. To the northeast you will find three pantathians who are causing the energy drain. Mike's RPG Center - Betrayal at Krondor - Walkthrough Walkthrough Main Quest Chapter 1 - Into a Dark Night Chapter 2 - Shadow of the Nighthawks Chapter 3 - The Spyglass and the Spider Chapter 4 - Marked for Death Chapter 5 - When Rivers Run Blood Chapter 6 - Betrayal Chapter 7 - The Long Ride Chapter 8 - Of Lands Afar Chapter 9 - Mad Gods Rage Continue through the ruins to reach Elvandar. The Stolen Ruby (Chapter 1) Poison the rations inside with some Coltari poison. Chapter 5 - When Rivers Run Blood Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Inside a woman will ask you to help her with her stable door. Poison the rations inside with some Coltari poison. Return to the first room and open the south door with the Interdictor Key. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. For this walkthrough, I will describe the shortest and easiest way. Continue all the way to the west to find the chest Moraeulf was talking about. The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. Squire Phillip will appear and give you the Waani device. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. The exit to the mines is in the northwest corner of the mines. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. You need to have a virtue key to get it. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Return to Romney and report your success to the Duke. Use some Fadamor's Formula to open the barn door and find Tamney. You will begin this chapter in the sewers below Krondor. You will find a woman who will give you a Sack of Grain for the Leather Leggings. He will tell you where the rift machine is located and how to destroy it. Chapter 9 - Mad Gods Rage Return to the upper level. You must follow the spyglass trail to finish the chapter. You will find a woman who will give you a Sack of Grain for the Leather Leggings. He will release the barrier surrounding Pug. Northeast you will find another trio of houses. To the northeast you will find three houses together. The Temple of Dala (Chapter 3) Make sure both Pug and Owyn learn the spell. You need to have a virtue key to get it. Behind it is the exit. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Map of Dimwood Forest for Betrayal at Krondor. Visit Craig the logger in the south end of Dimwood. Drop all your rations and sleep for a night. In the southeast corner of the area you will find two IronJaw traps in a chest. He will tell you where the rift machine is located and how to destroy it. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. He will tell you to ask someone named Isaac about the ruby. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. He will tell you what he knows about the rift machine. He will tell you that a minstrel is sleeping in the barn nearby. Go north and inside the house you will find a Crystal Staff. He will tell you that a minstrel is sleeping in the barn nearby. You can find Isaac behind a big hill north of Hawk's Hollow. Continue south past several enemies and enter the city of Krondor. Look in the well near the south side of the town to find the Knight's Piece. Open the door in the east wall with a Guildis Thorn. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Arlie Steelsoul (Chapter 3) The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Speak to Brother Marc in a field just past Sarth. The Diviner's Halls is a cave northeast from the town. Follow the east side of the river north. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will ask you to poison rations in some moredhel boxes nearby. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. To the northeast you will find three houses together. He will tell you that the keep burned down. Speak to Moraeulf and he will give you the password. Enter Dhatsavan's temple near the center of the island by the waterfall. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Continue southeast until you reach Sarth. He will reward you with a Ring of the Golden Way. He looks identical to James. Restock your provisions from the items inside the house. Return to Dhatsavan's column in the ruins with the Cup. Drop all your rations and sleep for a night. He will tell you to keep away because you are sick. She will give you a Tuning Fork among other things. The priestess will ask you to find some grain for them. Continue east to the town of Lyton. Go southeast and you will eventually find Duke Martin. (Your defense will go up by more if you emphasize it.) You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Visit Craig the logger in the south end of Dimwood. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. The Temple of Dala (Chapter 3) Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. Hole; Shell; Light Bowstring 3. If you don't have one, you can find one to the north. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Maps. Use some Fadamor's Formula to open the barn door and find Tamney. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Visit the docks and the Mist Devil will sail you to the Isle of Eortis.